3D - abowler.com

Graduate from Qantm College Animation 2012. All images copyright Andrew Bowler 2012. Available for freelance. email: andrew[at]abowler[dot]com


3D


Self-Raising Cupcake Pre-Production

Current progress of the short animation I’m creating as the final assessment at Uni.
It’s in 3D but the character will be in 2D.


Render test pan of kitchen

The Local Milk Bar Owner

More to come later.

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3D Models

Low Poly (except the snail) 3D models from first “year” of learning Maya.
The last dude is also rigged.

Still haven’t fully nailed the whole 2D to 3D thing yet, especially for characters. It’s tricky.

Space Mechanic

8000 tri model for a Space Mechanic that will end up being textured, rigged, and animated.
Fun times!

Character Model

This low poly (4000 tris) character model that was created in Maya is the first time I have done a character in 3D.
I’m still getting my head around going from a 2D illustration to an effective and efficient 3D model, but thought the end result looks pretty cool.
It was the final assessment at Uni for our 3D modeling subject, and we didn’t have to skin or rig it, so I made it look like a collectible toy.

Go Pies!

Jeep

A jeep that I made early on while learning 3D. I’d like to return to it and texture and light it properly, as I like the shape of it.


Castle

After the snail we had to create in Maya, the next thing was to make a castle.
It was tricky and I ended up with a bit of a mess and a whole bunch of non-planar faces, which isn’t really a good thing.
I learnt heaps from doing it and know what not to do next time.
It ended up looking pretty cool though, but I’m not all that happy on the texturing of it. Once we get into doing our own texturing and unwrapping of it I’ll be able to play around with the textures more.

Snail

Back at Uni now and we’ve started learning Maya.

We followed a tutorial on how to model a snail. This is my first 3D model I’ve ever done and I’m pretty happy with it. Still not quite used to working in 3D space and its technical aspect…

I textured the brick in Photoshop as we haven’t gone over any texturing yet.

Snail