More to come later.
Low Poly (except the snail) 3D models from first “year” of learning Maya.
The last dude is also rigged.
Still haven’t fully nailed the whole 2D to 3D thing yet, especially for characters. It’s tricky.
8000 tri model for a Space Mechanic that will end up being textured, rigged, and animated.
This low poly (4000 tris) character model that was created in Maya is the first time I have done a character in 3D.
I’m still getting my head around going from a 2D illustration to an effective and efficient 3D model, but thought the end result looks pretty cool.
It was the final assessment at Uni for our 3D modeling subject, and we didn’t have to skin or rig it, so I made it look like a collectible toy.
After the snail we had to create in Maya, the next thing was to make a castle.
It was tricky and I ended up with a bit of a mess and a whole bunch of non-planar faces, which isn’t really a good thing.
I learnt heaps from doing it and know what not to do next time.
It ended up looking pretty cool though, but I’m not all that happy on the texturing of it. Once we get into doing our own texturing and unwrapping of it I’ll be able to play around with the textures more.
Back at Uni now and we’ve started learning Maya.
We followed a tutorial on how to model a snail. This is my first 3D model I’ve ever done and I’m pretty happy with it. Still not quite used to working in 3D space and its technical aspect…
I textured the brick in Photoshop as we haven’t gone over any texturing yet.